Chapter 6: The Basics of Objective-C. Chapter 7: MVC Design. Chapter 8: A Window with a View.
Chapter 9: Working with Interface Controls. Chapter Cocoa Data Types. Chapter Text. Chapter Graphics. Chapter Managing Your Files.
Chapter Printing with Cocoa. Chapter Cocoa on the Internet. Chapter Multimedia. Chapter Document-Based Applications. Chapter Cocoa Bindings. Chapter Core Data. Part V: The Part of Tens. See All Customer Reviews. Shop Books. Read an excerpt of this book! Harry Potter. Popular Features. New Releases. Description Cocoa programming is not only the favored development environment for Mac OS X, it's also a primary tool for creating iPhone and iPod Touch software.
This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You'll learn what's new in Cocoa frameworks and create an application step by step.
For example, you can: See how Xcode underlies your applications as the main component of Apple's IDE Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming Use Xcode and Interface Builder Spruce up your apps with audio, video, Internet features, stylized text, and more Create applications with the stunning graphics for which Macs are famous See how to build apps with multiple documents and even executables that aren't traditional Mac apps Use all the exciting new Cocoa features Work with Cocoa numbers, arrays, Booleans, and dates Build document-based applications Simplify with key-value coding The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch.
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Cocoa Programming for Mac OS X For Dummies
Advanced Swift Chris Eidhof. Metal Programming Guide Janie Clayton. App Architecture Chris Eidhof. Other books in this series. Psychology For Dummies Adam Cash. Ukulele For Dummies Alistair Wood. Biochemistry For Dummies John T. Sailing For Dummies J. Dutch For Dummies Margreet Kwakernaak. Back cover copy Cocoa is hot! You'll learn what's new in Cocoa frameworks and create applications step by step. X marks the start -- see how Xcode underlies your applications as the main component of Apple's Developer ToolsBe objective -- examine the basics of the Objective-C language and the elements of a Cocoa interfaceAdd bells and whistles -- spruce up your apps with audio, video, Internet features, stylized text, and moreGraphically speaking -- create applications with the stunning graphics for which Macs are famousHigh-end Cocoa -- see how to build apps with multiple documents or even have Xcode build an interface for youOpen the book and find: Tips for building a good interfaceHow to work with Cocoa numbers, arrays, Booleans, and datesAdvice on managing filesTen tips for easier Cocoa programmingHow to simplify with key-value codingWhat to do with Cocoa on the InternetHow to add bindings to your applicationSteps for building document-based applications show more.
Table of contents Introduction. Part I: Developer Tools. Chapter 3: Xcode. Chapter 4: Interface Builder. Chapter 6: The Basics of Objective-C. Chapter 7: MVC Design. Chapter 8: A Window with a View. Chapter 9: Working with Interface Controls. Chapter Cocoa Data Types. Chapter Text. Chapter Graphics. Chapter Managing Your Files. Chapter Printing with Cocoa. Chapter Cocoa on the Internet.
Polishing Your Development Tools for Cocoa Programming - dummies
Chapter Multimedia. Chapter Document-Based Applications. Chapter Cocoa Bindings.
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